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Official GTA 6 artwork — Lucia and Jason walking away from a Xero gas station, faces covered by bandanas

Bloomberg's Jason Schreier has a big GTA 6 story coming, and it asks why the game took 13 years

AlexBy Alex · Published

When GTA 5 came out I hadn't shipped a single shader for money. By the time GTA 6 arrives I'll have eleven years of it. Schreier is about to ask what took Rockstar so long.

Bloomberg is about to publish a big GTA 6 story from Jason Schreier, and he has already told readers what it is not. It is not a list of cars, guns and map size. Schreier says the piece is about the hard parts of making GTA 6 and how Rockstar’s culture has changed over the past decade, built around one question: why did this game take so long?

What we know about the story

Schreier announced the piece himself on Bluesky, five weeks before the November 19 release. Here is what he has said so far.

That last point matters. Schreier is the reporter who usually knows things first, so any GTA 6 headline with his name on it gets read as news about the game. This one is pitched the other way round: the people, not the game.

Thirteen years, in dates

None of it happened in one go. Here is the stretch a story like this has to cover, from the last release to the next one.

Date What happened
September 17, 2013 GTA 5 launches on PS3 and Xbox 360
October 2018 Red Dead Redemption 2 ships; reports of heavy crunch follow
March 2020 Co-founder Dan Houser leaves Rockstar
February 2022 Rockstar confirms the next GTA is in active development
July 2022 Bloomberg reports on Rockstar reworking its studio culture
December 2023 Trailer 1 names 2025
April 2024 Staff return to the office five days a week
May 2025, November 2025 Two delays, first to May 26, then to November 19, 2026
November 19, 2026 Release on PS5 and Xbox Series X|S

Both delays have their own page, with the exact wording Rockstar used each time: GTA 6 delay history.

What changed at Rockstar since Red Dead 2

Schreier has been on this beat for years. In October 2018, while still at Kotaku, he talked to 77 current and former Rockstar staff about the crunch behind Red Dead Redemption 2. Four years later at Bloomberg he described the other side of it: managers seen as toxic pushed out, contractors moved onto full-time contracts, and every extra hour worked turned into time off later.

That is the part I care about as someone who works in games. Crunch is not only a story about tired people. Tired people ship bugs, and a game this size is millions of small decisions about light, animation and timing that nobody gets right at three in the morning. A studio that slows down to avoid that will take longer. My guess is the story lands somewhere between those two truths: the culture change is real, and it is also not the whole reason.

What to watch for

The questions I want answered are the ones Rockstar never talks about in public:

We will update this page as soon as the story is out, with the main findings in short. Until then the countdown keeps going, and for once the most interesting GTA 6 news of the week is not about the game at all.

FAQ

When does Bloomberg publish its GTA 6 story?
Early in the morning, a day after Jason Schreier announced it on Bluesky. This page will be updated once it is out.

Will the Bloomberg article reveal new GTA 6 gameplay?
No. Schreier said ahead of publication that the story is about development and studio culture, not about new features.

Who is Jason Schreier?
A games industry reporter at Bloomberg, previously at Kotaku, and the author of the books Blood, Sweat, and Pixels and Press Reset. He has covered Rockstar since at least 2018.

Does the Bloomberg story change the GTA 6 release date?
Nothing announced so far points that way. GTA 6 is still set for November 19, 2026, on PS5 and Xbox Series X|S.

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