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State of Leonida: All Regions OverviewConfirmedhow we verify

The opening shot of Trailer 1 — sunset over a Vice City highway
Confirmed regions6, officially named by RockstarConfirmed
SettingState of Leonida — Rockstar's FloridaConfirmed
Map size~125 km² landmass per community trailer analysis (no official figure)Rumor
Loading screens between regionsNone expected — one continuous stateRumor

Six regions, officially named, spanning neon metropolis to swamp to mountain backwoods. This is the quick tour — every region links to a full guide with confirmed districts, screenshots, and its spot on our interactive map.

Vice City — the Crown

The main event: Rockstar’s Miami, back for the first time since 2002, now in the present day and the seat of Vice-Dale County. Confirmed districts already read like a city you could live in — Vice Beach and Ocean Beach on the sand, Downtown, Little Cuba, Tequesta, Peacock Bay, Southside, the Design District, Vice Memorial Park, and the working Port of Vice City. Expect it to be the story’s gravitational center: money, music, and everyone who wants both. → Full guide

Vice City at sunset — official trailer screenshot

Leonida Keys — the Smuggler’s Backyard

An island chain straight out of the Florida Keys, strung together by a causeway with its own Overseas Highway energy — including a broken Seven-Mile-style bridge and the Fat Albert surveillance blimp floating overhead since Trailer 1. Gambit Bay is the confirmed area. Three of the eight officially revealed characters live and work here (Jason, Brian Heder, Cal Hampton), which tells you exactly what the local economy runs on. → Full guide

The Leonida Keys — official trailer screenshot

Grassrivers — the Untameable

Rockstar calls this Everglades stand-in “the untameable jewel of Leonida’s crown,” and the footage backs it up: officially hostile alligators, stilt villages rising out of the water, and named airboats — Panther, Airgator 09, Diamondback — as the local transport of choice. This is where the wildlife stops being scenery. → Full guide

Grassrivers wetlands — official trailer screenshot

Port Gellhorn — the Forgotten Coast

The western shore nobody brags about: fading motels like the Starlet, the Delights club, an economy officially described in terms of malt liquor and painkillers, and dirt bikes named as the local pastime. The community reads it as Rockstar’s Panhandle — plausible, but that part is interpretation, not confirmation. If Vice City is the dream, Port Gellhorn is the hangover. → Full guide

Port Gellhorn — official Rockstar press art

Mount Kalaga — the High Country

A national park in Leonida’s north with officially confirmed hunting, fishing, and off-roading — and a population Rockstar describes as “hillbilly mystics and paranoid radicals,” which may be the most promising sentence in all the marketing. Confirmed wildlife includes deer, cougars, and bears. → Full guide

Mount Kalaga National Park — official Rockstar press art

Ambrosia — the Company Town

Sandwiched between Kalaga and Grassrivers: a sugar-mill town owned body and soul by Allied Crystal, with cane fields, crop dusters — and, per Rockstar’s own description, a biker gang providing most of what the company doesn’t. Small on the map, dense with story potential. → Full guide

Ambrosia — official Rockstar press art

Beyond the Six Regions

The six regions aren’t the whole map of things to do — Rockstar’s trailers and press kit also show a recurring set of smaller location types scattered across all of them: nightclubs, dive bars, motels, beaches, a safehouse, and the Leonida Penitentiary where Lucia’s story starts. None of those are regions on their own, so they’re tracked together on a separate page. → GTA 6 Points of Interest

How Big Is All This?

Rockstar has published no official figure. Community analysis of trailer geography estimates roughly 125 km² of landmass — nearly double GTA V — traversed with no loading screens. Treat the number as a well-argued estimate, not fact; we’ll update the moment Rockstar shows the full map, most likely around Trailer 3.

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